FIRE
9Infernoble Knight Emperor Charles
Archetype:
Noble Knight
ATK:
3000
DEF:
200
View:
5809
1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
Infernoble Knight Emperor Charles — Power Evaluation
Final Score: 67 ± 8 · Confidence: Medium
- Intrinsic: 63.6 · Deck: 69.7 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Board breaker, Recovery/Recursion
Why it scores here
Emperor Charles converts a Noble Knight/Infernoble board into an end-board: it is a Synchro that is consistently present (400 of 400 sampled decks, 1 copy each) and its recorded boards show it as a payoff in the end board. Its scoring comes from the once-per-turn destroy triggered by any equip landing on a monster, which gives disruption, plus an End Phase equip loop that recovers Equip Spells from hand or GY and adds a FIRE Warrior from the Deck as a 500-ATK equip. Its 3000 ATK and 9 Level earn nothing on their own; the points come from the conversion and the disruption. Material utility is low because the card is not observed as material and its Level 9 Synchro body has little generic material value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Summoned as a Synchro through the Infernoble engine; it runs in 400 of 400 sampled decks and its top partner Captain Roland co-occurs in 97% (observed). |
| Combo & Conversion | 78 | Its one recorded board is a payoff in the end board with power index 100, but that is a single sample, and the guides call it the piece that makes the deck's endboard work (observed, thin). |
| Resource Economy | 65 | The End Phase effect recovers an Equip Spell from the GY and adds a FIRE Warrior from the Deck to the field, with netCardAdvantage 6 on its one board (verified text, observed). |
| Effect & Interaction | 60 | Destroys one card whenever an equip lands on a monster, even in the Damage Step, but only with an equip in play and once per turn (verified text, inferred strength). |
| Material Utility | 30 | Level 9 Synchro with no observed use as material (material role 0%), so material value is weak (observed, inferred). |
| Resilience & Flexibility | 55 | Two once-per-turn effects spread across the turn, one reactive and one End Phase, but the body itself is a single 3000-ATK Synchro with no shown redundancy (verified text, inferred). |
| Deck-Building Efficiency | 75 | One copy in almost every deck, no garnets or locks, and the Extra Deck slot is shared with the archetype's other Synchros (observed, inferred). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 63.6, Deck ≈ 69.7, Meta = provisional. Modifiers: Compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable presence in the Infernoble ecosystem (400 of 400 sampled decks)
- Equip-triggered destruction gives disruption during the opponent's turn and in the Damage Step
- End Phase equip loop recovers Equip Spells from the GY and adds a 500-ATK FIRE Warrior from the Deck
- Single-copy, no garnet, easy to run
Weaknesses
- Conditional: the destroy needs an equip to resolve, and the loop needs equips in hand or GY
- Each effect is once per turn
- Weak as material for other Synchro or Xyz lines (material role 0%)
- Its strongest value sits inside a single archetype's engine, so it is not portable across decks
Counters / choke points
- Negation of the equip trigger (not documented in evidence; inferred)
- Removal of the equipped monster before the destroy resolves (inferred)
Best use
Boss/End-board piece that converts a Noble Knight starter into a disruptive end board. Decks: Infernoble Knight, Noble Knight (Snake-Eyes, K9 and Igknight variants). Suggested copies: 1.
Evidence & gaps
- Verified: Effect 1: once per turn, destroy 1 card on the field when an Equip Card becomes equipped to a monster, even in the Damage Step; Effect 2: once per turn, End Phase equip of an Equip Spell from hand or GY, then equip a FIRE Warrior from the Deck as a 500-ATK Equip Spell; Synchro: 1 Tuner plus 1 or more non-Tuner monsters; 400 of 400 sampled decks run it, 1 copy in 389 and 2 copies in 11
- Observed: Payoff and in end board in the one recorded combo (power index 100); Top partners: Captain Roland 97%, Durendal 96%, Renaud 95.2%; Usage statistics: inclusion 100%, 76%, and 71% across three archetype homes
- Inferred: Accessibility around 70 because the Synchro route needs a Tuner and non-Tuner, though the Infernoble engine supplies both; Material value is low because the Level 9 body is not observed as material; Counters are inferred from the text and the card's Extra Deck exposure
- Data gaps: No banlist token; assumed 3 copies (unlimited) combo data has only 1 appearance, so combo conversion is weakly supported No rulings supplied for the damage-step timing of the equip trigger No top-card ranking (top-card status false), so there is no metagame signal No meta sample, so meta power is null






